Gin Game Rules
SINGLE ELIM
If you lose once, you are out of the tournament
DOUBLE ELIM
You must lose twice to be eliminated from the tournament
Once in the top bracket, and once in the bottom bracket
Finals: Top bracket winner needs one win, bottom bracket winner needs 2 wins
If two different games are played, the first game will be the top bracket game,
and the second game will be the bottom bracket game
SWISS
You may play every round win or lose
The next round is not started until all games have been finished in the first round.
The tournament ends when there is only one player that has not been defeated
SWISS (TRUE)
The number of rounds is set before the tournament starts.
You may play every round win or lose.
There can be more than one winner if by the last round there is more than one player with the same amount of wins
TEAMS (2v2 or 3v3)
We play team tours one of 2 ways
1) Add scores - Each member of the team will play their own game
1st player of team A vs 1st player of team B
2nd player of team A vs 2nd player of team B
(In 3v3, 3rd player of team A vs 3rd player of team B)
Their game score will be added to their partners score
The team with the highest total advances
If there is a tie in total team score,
the winner of each game will play one more full game
2) Team Play (all players at same table)
Player 1 of both teams sits at the table first
Any partners must kibitz on their seated partner
When a player loses a hand, they must swap with their partner.
This is done by:
- after their melds are done, click continue
- click the yellow smiley above their ID at the table
- click on their partners name in the box
- confirm the swap
- once the new player is seated, click New Hand
- NO player should click "New Hand" until the swap has been done
FULL OKIE
Check the box for "Full Okie" (leave the rest)
If Ace is the upcard, you need gin
If a 7 is the upcard, you need 7 or less deadwood in your hand to knock
If the upcard is a face card, that value is 10
GIN ONLY
End Hand: Gin Only
No knocking allowed
RED/BLACK
End Hand: Red/Black
The first upcard of each hand determines the game
If the upcard is black, you can knock or get gin
If the upcard is red, you need Gin Only
REG
End Hand: Knock or Gin
Knock with 10 or less deadwood
4 GINS TO WIN
End Score: 400
End Hand: Gin Only
First player to get Gin 4 times wins! (Keep count at table)
5 UP / 9 DOWN
Either meld cards 5 up (No Ace, 2, 3 or 4) OR meld cards 9 down (No 10, J, Q or K)
Player that doesn't knock/gin must follow these rules also
6 OR 9
Must have a 6 or a 9 in a meld before you can gin or knock
Player that doesn't knock/gin can meld whatever they have
7 UP
Can only meld cards 7 and higher (No Ace through 6)
Player that doesn't knock/gin must follow these rules also
CHECKERS
1st player in pairing must get all red runs (hearts or diamonds)
2nd player in pairing must get all black runs (spades or clubs)
Player that doesn't knock/gin must follow these rules also
FACELESS
Don't meld any Jacks, Queens or Kings
Player that doesn't knock/gin must follow these rules also
GENDER
Women play Runs Only (345 spades, 789 hearts etc)
Men play Sets Only (444, KKK etc)
(Please confirm which format you are playing so there is no confusion!)
Player that doesn't knock/gin must follow these rules also
KNOCK ONLY
Must knock with deadwood
Can't gin! (and can't sit with an Ace waiting either...)
NO ACES NO FACES
Don't meld any Aces, Jacks, Queens or Kings
Player that doesn't knock/gin must follow these rules also
NO ANY NUMBER
Don't meld the value of the card that the TD states
Player that doesn't knock/gin must follow these rules also
NO ANY SUIT
Don't meld the suit that the TD states
Player that doesn't knock/gin must follow these rules also
NO BOYS
Don't meld any Jacks or Kings
Player that doesn't knock/gin must follow these rules also
NO GIRLS
Don't meld any Queens
Player that doesn't knock/gin must follow these rules also
NO MIDDLE
Don't meld any 6s, 7s or 8s
Player that doesn't knock/gin must follow these rules also
NO TOUCH
Don't pick up any discarded cards
ONE AND ONE
Must have at least one run (example: 234 spades) and one set (example: 999) before you knock or gin
Player that doesn't knock/gin can meld whatever they have
PHONE A FRIEND
This is played as a 1v1 until Finals, which will be played as a 2v2 (Enable team play!)
First player in finals chooses a friend (partner), then second player chooses
Finalists sit first to a table, and swaps turns with their partner if they lose a hand
PLAYERS CHOICE
First player in each pairing chooses the game
125 maximum points, unless its 300 Suicide Gin Only
RAINBOW
Must have one of each suit (Club, Diamond, Heart & Spade) before you can knock or gin
Player that doesn't knock/gin can meld whatever they have
ROYALS
Must have a face card (J, Q or K) before you can knock or gin
Player that doesn't knock/gin can meld whatever they have
RUNS ONLY
You can only meld runs (example: 456 diamonds, JQK clubs)
Player that doesn't knock/gin must follow these rules also
SETS ONLY
You can only meld sets (example: 555, AAA)
Player that doesn't knock/gin must follow these rules also
SIMON SAYS
First player in each pairs chooses Sets (example: 444, KKK) or Runs (example: 345 hearts, 789 spades) once they see their cards
Both players must have only that type of meld - Winner of that hand chooses the next type
Player that doesn't knock/gin must follow these rules also
SUICIDE GIN ONLY
End Score: 300
End Hand: Gin Only
If opponent gins, you must unmeld all cards or you disqualify
THIS OR THAT
Meld either Sets (example: 444, KKK) or Runs (example: 345 hearts, 789 spades)
Do NOT meld both! If you do, you will disqualify
Player that doesn't knock/gin must follow these rules also
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